module Base
{
item Molotov
{
MaxRange = 14,
WeaponSprite = Molotov,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
UseSelf = TRUE,
DisplayName = Molotov Cocktail,
SwingSound = MolotovThrow,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
Weight = 1,
MaxDamage = 0,
MaxHitCount = 0,
FirePower = 90,
FireRange = 4,
ExplosionPower 		= 20,
ExtraDamage 		= 50,
ExplosionRange 		= 5,
ExplosionSound 		= MolotovExplosion,
Icon = Molotovv,
AttachmentType 		= Holster,
}
}

